![]() I'm not going to keep going around in circles trying to explain this to you any further. It won't stop the user from messing with the files directly it just won't allow users to do any changes to them from its end. Simply put, it is designed to stop interacting with the client instance files period to avoid any unnecessary changes from its end while the game is running. Personally, I don't see a need for this to be altered in this way when other options already exist as I have stated plenty of times as it just seems like more work for the developer's end for a feature that just seems redundant. Discover and publish projects on Modrinth with a modern. ![]() I'm sure no one wants to wait up to 10 minutes to load a modpack just to change a resource pack setting after it is loaded.Īnd yes I'm aware it won't outright corrupt anything, that wasn't my point however in my previous comment. Download Minecraft mods, plugins, datapacks, shaders, resourcepacks, and modpacks on Modrinth. while the game isn't running to save time doing so before loading up the game. Look bud, the developer said it's intentionally meant to be this way meaning it's a feature and that is how the launcher works and will work.įor me, I only see it as a quick way of editing/adding/removing resource packs, shader packs, mods, etc. And I don't know if you are aware but adding a pack while the game is running will not corrupt it, you even said there are buttons to open the resource packs/shader packs folder when Minecraft is running I know these buttons exist, so for you what’s the utility of these tabs in the launcher ? In case you misunderstood, at no time I’m talking about removing a resourcepack while it is loaded, I'm talking about removing or adding one while it is not loaded by the game. ![]()
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